Prototype Classroom Design
Janet K Kelly
Cohort 13/ET 8027
Lamar University
The prototype classroom of the 21st century is one that encompasses the full use of technology to prepare students for their future careers. Our superintendent says, “We are not educating these kids to get a job in 1960; we are educating them to go to college or get a job in 2020” (J. Kelly, personal communication, May 7, 2011). The 2010 Horizon Report: K-12 Edition discusses the technology that has the most impact right now and will advance quickly in education. This report covers cloud computing, collaborative environments, game based learning, mobiles, augmented reality and flexible displays (Johnson, Smith, Levine, & Haywood, 2010). These technologies are meeting expectations from parents and educators as the value of creativity is increasing as a means for our nation to stay ahead of India and China in our economy (Pink, 2006). In addition, as the cost of education rises, these technologies provide ways to meet individual learning needs, which include independent study, distance learning, and mentoring relationships (Johnson, Smith, Levine, & Haywood, 2010).
Cloud computing has been incorporated into our district with the addition of Google Apps this school year. This application allows for each student and teacher to have an in district email account. It also allows for the development of classroom wikis and blogs. Students can contribute and edit group documents on the Google sites feature. Moreover, teachers can create their own website where students can download podcasts, PowerPoint notes, worksheets, tests, and other handouts all with the goal of becoming paperless. The paperless classroom is both a cost savings for the district but also a time saver for the teacher. The teacher can direct the students to the website and they print their own copies of assignments when needed. Students would not have an excuse for a lost assignment.
Collaborative environments are a necessary next step in Texas public schools. “The value placed on collaboration in the workplace is high, and professionals of all kinds are expected to work across geographic and cultural boundaries more and more frequently” (Johnson, Smith, Levine, & Haywood, 2010, p. 14). The desire to prepare student to be work force ready and college-ready necessitates the need to develop collaborative environments in both elementary and secondary schoolrooms. Collaboration is important to students. The 2009 Project Tomorrow survey results, as reported by Laura Devaney, point to students who “increasingly take learning into their own hands and use technology to create personalized learning experiences” (Devaney, 2010). These independent learners are known as free-agent learners. These students seek outside-of-school sources, through the Internet to enhance their learning. In our district, we have a series of wikis where administrators and teachers work on developing goals and expectations for the district. Each technology topic has three parts to it – a blog, our current plan and our future plan. The topics covered include teacher and learning, educator preparation, infrastructure and technology, and leadership, administration and instructional support.
Games have been part of the education experience for many years. The classroom quiz bowl or jeopardy review game is fun and competitive. With technology, games that are digital that are individual games and collaborative have made their way into the American home. Game based learning has been discussed for many years but has not yet truly captured the attention of students with the same pull as Call of Duty. Studies of consumer games have shown that there are five elements to successful games. These features are an interesting story, socialization and collaboration, possibility of reaching great achievement, needed problem-solving skills, and quantifiable goals (Johnson, Smith, Levine, & Haywood, 2010). The hardest part of creating a game for learning is making it unnoticeable that students actually are learning during the game. One example of game based learning in our schools is the Stock Market Game. Students receive a set amount of money and the chance to invest in the stock market and watch their investments gain or lose over time.
Being that many students have a cell phone with Internet capabilities on them, mobiles are something that schools will soon embrace. Actually, in January of this year, our high schools began to allow the use of cell phones for research during class time. The schools opened up the Wi-Fi to all devices within range and the use of mobiles will now expand. “…the reality that schools do not have to buy or maintain them” is the driving force behind the push for the use of mobiles in schools (Johnson, Smith, Levine, & Haywood, 2010, p. 23). The idea of using mobiles as a personal response system for the Smart boards already installed in the schools is intriguing. Obviously, teachers would need more professional development training for how the response system (clicker or mobile) can be used for accessing student knowledge and increasing student class participation.
Augmented Reality is the “concept of blending(augmenting) virtual data – information, rich media, and even live action – with what we see in the real world, for the purpose of enhancing the information we can perceive with our senses” (Johnson, Smith, Levine, & Haywood, 2010, p. 26). This is often seen used in commercials or televised sports games, but its full use in education is undeveloped. The advantage of this technology tool is the enhancement of student’s environment by knowledge of his surroundings. For example, there is an Ipad application that allows you see lift the tablet to the sky and view the stars and their identifications.
Flexible displays have many possibilities in education because of their portability and inexpensive cost. The manufacturing materials used allow flexible displays the ability to stretch, bend, and roll. All these features make flexible displays sensible for use with children. They are hard to destroy. The use of these displays will soon be seen inside of textbooks, flashcards, and other printed materials. Although, these displays are still in the development stage, educators can see the use of these in the classroom (Johnson, Smith, Levine, & Haywood, 2010). This display paper stretched out across a wall or made to cover a table creates endless uses in the classroom. One use could be to show the steps of a process, for example, how to use a microscope. The display could go through the process of bringing an object into focus. A student could visualize the process and watch it repeatedly to solidify the steps in his long-term memory. This would be advantageous to students who suffer from auditory processing disorder and have great difficulty using the strategic networks of their brains (Rose & Meyer, 2002).
The six technology advances that will be part of the future model classroom challenge students through a variety of ways. Cloud computing allows students to participate in research based inquiry through global learning communities and by collecting data for university professors conducting actual studies. Flexible displays will be useful for pacing in that a struggling student can repeatedly view the information on the display until it has passed from short term to long-term memory. Collaborative environments support opportunities to use higher order thinking skills. In the book Using Technology with Classroom Instruction that Works, the authors state, “today, students use complex multimedia products and advanced networking technologies to learn interactively and work collaboratively on projects; to gather, organize, and analyze information; to solve problems; and to communicate information” (Pitler, Hubbell, Kuhn, & Malenoski, 2007, p. 4). Students also can collaborate through online learning communities, shared calendars, and shared web links. In our district, our AFJROTC unit uses an online-shared calendar to keep track of their activities and service projects. They have a full calendar, since the Air Force ranks their unit in the top one percent of the nation.
Game based learning is a prime example of scaffolding in education. Programs such as Ticket to Read in our district help students build on prior knowledge to advance in the game. Mobiles are effective in the use of augmented reality - especially on the various iPad applications available. In social studies, students can use the Wikitude World Browser to view landmarks through their camera and see “historical information, nearby landmarks, and points of interest” (Johnson, Smith, Levine, & Haywood, 2010). When the fourth grade makes their trip to the Alamo, they will have to try it out.
The ability of these advanced technologies operating on our local network and complying with our Internet safety and security policies is varied. Cloud computing, collaborative environments and flexible displays are all open for use with any operating software. Our Acceptable Use Policy (AUP) would require that the collaborative environments be ones that are age appropriate and safe for students to participate. There would definitely be some issues with using mobiles in the classrooms as so many different models of phones and tablets exist. Our district has invested in creating a mobile learning lab with iPods. Students use them to listen to lessons and help them with learning English.
In conclusion, it is exciting to see the emerging technologies and the ways in which they can enhance the education experience for kindergarten through grade twelve. The future is promising to bring forth new ways to enhance teaching and learning.
References
Devaney, L. (2010, March 16). Digital access: Collaboration a must for students. Retrieved May 7, 2011, from eSchoolNews.com: http://www.eschoolnews.com/2010/03/16/digital-access-collaboration-a-must-for-students
Johnson, L., Smith, R., Levine, A., & Haywood, K. (2010). 2010 Horizon report: k-12 edition. Austin, Texas: The New Media Consortium.
Kelly, J. P. (2011, May 7). Superintendent. (J. Kelly, Interviewer)
Pink, D. (2006). A whole new mind: Why rightbrainers will rule the world. New York, NY: Riverhead Trade (Paperbacks).
Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: Association for Supervision and Curriculum Development.
Rose, D., & Meyer, A. (2002). Teaching every student in the digital age: Universal design for learning. Retrieved February 28, 2011, from CAST: http://www.cast.org/teaching everystudent/ideas/tes/
Showing posts with label CAST. Show all posts
Showing posts with label CAST. Show all posts
Sunday, May 8, 2011
Friday, March 25, 2011
5364 Course Embedded Reflection Teaching with Technology
Our EDLD 5364 group scenario team included Julia W., Lynne B., Vicki Fruge and myself. Our team leader was Julia W. who is a current 5th grade science teacher. She was great at leading our group and coming up with snazzy ideas to “wow” our fictional classroom teacher in the scenario. She also had oodles of material available readily for the rest of the group to use in creating our UDL lessons. We chose to create lessons surrounding a unit of earth science that covered weathering, erosion, earthquakes and the rock cycle.
Personally, I had never learned about the Universal Design for Learning theory before; and I found it very practical in the sense that it gives teachers a method for meeting the needs of diverse learners. The two methods that the Center for Applied Special Technology (CAST) advances are individualized goals through a variety of media and individualized curriculum embedded with flexible supports. (Rose & Meyer, 2002)
My individual UDL lesson taught weathering and erosion through videos, a kinesthetic, an eBook on weathering, and a lab using TIC TACs to show the process of weathering rocks. After the students completed the lab, they were to create a Photo Story of the lab following a rubric. They could do the minimum requirements or they could expand of the rubric to do a longer and more elaborate Photo Story. “Specific, criterion-referenced rubrics let students know exactly what is expected of them” (Pitler, Hubbell, Kuhn, & Malenoski, 2007, p. 30). In creating the Photo Story, students engage in higher-level thinking. In the book, Using Technology with Classroom Instruction that Works, the authors state, “the most engaging learning comes from having the student create the presentation or movie themselves as a part of the learning process” (Pitler, Hubbell, Kuhn, & Malenoski, 2007, p. 104).
I found the theory of the Universal Design for Learning very interesting and yet overwhelming. This feeling partly comes from the current budget crisis our state is facing and witnessing the cost cutting measures already made in our district. I can totally understand why so many teachers leave the field after five years when the expectations to teach such a diverse group of students with varying abilities are so high. (Dana, 2009)
For professional development, the scenario teacher viewed online tutorials for Photo Story 3 and created her own Photo Story as a sample product. It is also useful for the teacher to be familiar herself with the software.
My sons and I contributed cartoons to create my eBook on weathering. I recorded myself reading the text using Audacity to give an alternative to the computer reader. I also put the text into a speaking box for one of the helpers “Monty”, so students could have the text read in Spanish. In the online book, Teaching Every Student in the Digital Age: Universal Design for Learning, the authors state, “providing multiple representations of patterns through a variety of media, formats, organizations, levels of detail, and degree of depth includes more learners by offering both choice and redundancy.” (Rose & Meyer, 2002) My weathering eBook works to do this through cartoon drawings, photos, and text in English and Spanish with an encouraging penguin along the way.
Our team Google site is quite professional. The layout and the organization are excellent and our topic lent itself to enjoying great visuals throughout our site. We all worked on the pages and added to both our individual work and group pages. We used Skype to communicate with each other and posted these conversations on our site. Instant chat messaging made our work fluid and constant.
Throughout this course, I found myself thinking about the needs of my own children in regards to the UDL framework. I have seven very different children. My fifth child has auditory processing disorder. An EEG at age seven showed the neurons in the left frontal portion of his brain to function at one-tenth the speed of the rest of his brain. Although he learns and gains knowledge, the slower speed of his “strategic” networks are quite noticeable. I could not help but think about how he is successful because of his persistence in school. In addition, I could be more helpful to him by breaking down the steps better.
I also, in some ways, found this course a little overwhelming. There were so many possibilities to fulfill the project scenario. My family believes I spent about fifty hours on this course each of the first two weeks. I began to hear mild then louder protests. It was information overload. I finally had to stop and access what I exactly had to do – not what would be nice to do – and go from there. However, I do appreciate the friendships I have made in this course. Moreover, those relationships make the coursework quite enjoyable.
In the future, I plan to research more on the recognition networks for my seventh son, born premature, who has short-term memory problems. He gets frustrated having to repeat so many things before they pass into long-term memory. I believe the UDL research on the recognition networks will give me ideas of how to meet his needs.
Dana, N. F. (2009). Leading with passion and knowledge: the principal as action researcher. Thousand Oaks, CA: Corwin.
Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: Association for Supervision and Curriculum Development.
Rose, D., & Meyer, A. (2002). Teaching every student in the digital age: Universal design for learning. Retrieved February 28, 2011, from CAST: http://www.cast.org/teaching everystudent/ideas/tes/
ISTE Standards:
• National Educational Technology Standards: http://cnets.iste.org
Standard II. Planning and Designing Learning Environments and Experiences
o Tech Facilitator II.A - Design developmentally appropriate learning opportunities that apply technology-enhanced instructional strategies to support diverse needs of learners.
o Tech Facilitator II.B - Apply current research on teaching and learning with technology when planning learning environments and experiences.
o Tech Facilitator II.E - Plan strategies to manage student learning in a technology-enhanced environment.
Standard III. Teaching, Learning, and the Curriculum
o Tech Facilitator III.A - Facilitate technology-enhanced experiences that address content standards and student technology standards.
o Tech Facilitator III.B - Use technology to support learner-centered strategies that address the diverse needs of students.
o Tech Facilitator III.C - Apply technology to demonstrate students’ higher-order skills and creativity.
o Tech Facilitator III.D - Manage student learning activities in a technology-enhanced environment.
o Tech Facilitator III.E - Use current research and district/region/state/national content standards to build lessons and units of instruction.
Standard IV. Assessment and Evaluation
o Tech Facilitator IV.A – Apply technology in assessing student learning of subject matter using a variety of assessment techniques.
Standard V. Productivity and Professional Practice
o Technology Facilitator V. B - Continually evaluate and reflect on professional practice to make informed decisions regarding the use of technology in support of student learning.
o Technology Facilitator V. C – Apply technology to increase productivity.
o Technology Facilitator V. D – Use technology to communicate and collaborate with peers, parents, and the larger community in order to nurture student learning.
Standard VI. Social, Ethical, Legal, and Human Issues
o Technology Facilitator VI.B – Apply technology resources to enable and empower learners with diverse backgrounds, characteristics, and abilities.
Standard VIII. Leadership and Vision
o Technology Facilitator VIII.A – Identify and apply educational and technology related research, the psychology of learning, and instructional design principles in guiding the use of computers and technology in education.
Personally, I had never learned about the Universal Design for Learning theory before; and I found it very practical in the sense that it gives teachers a method for meeting the needs of diverse learners. The two methods that the Center for Applied Special Technology (CAST) advances are individualized goals through a variety of media and individualized curriculum embedded with flexible supports. (Rose & Meyer, 2002)
My individual UDL lesson taught weathering and erosion through videos, a kinesthetic, an eBook on weathering, and a lab using TIC TACs to show the process of weathering rocks. After the students completed the lab, they were to create a Photo Story of the lab following a rubric. They could do the minimum requirements or they could expand of the rubric to do a longer and more elaborate Photo Story. “Specific, criterion-referenced rubrics let students know exactly what is expected of them” (Pitler, Hubbell, Kuhn, & Malenoski, 2007, p. 30). In creating the Photo Story, students engage in higher-level thinking. In the book, Using Technology with Classroom Instruction that Works, the authors state, “the most engaging learning comes from having the student create the presentation or movie themselves as a part of the learning process” (Pitler, Hubbell, Kuhn, & Malenoski, 2007, p. 104).
I found the theory of the Universal Design for Learning very interesting and yet overwhelming. This feeling partly comes from the current budget crisis our state is facing and witnessing the cost cutting measures already made in our district. I can totally understand why so many teachers leave the field after five years when the expectations to teach such a diverse group of students with varying abilities are so high. (Dana, 2009)
For professional development, the scenario teacher viewed online tutorials for Photo Story 3 and created her own Photo Story as a sample product. It is also useful for the teacher to be familiar herself with the software.
My sons and I contributed cartoons to create my eBook on weathering. I recorded myself reading the text using Audacity to give an alternative to the computer reader. I also put the text into a speaking box for one of the helpers “Monty”, so students could have the text read in Spanish. In the online book, Teaching Every Student in the Digital Age: Universal Design for Learning, the authors state, “providing multiple representations of patterns through a variety of media, formats, organizations, levels of detail, and degree of depth includes more learners by offering both choice and redundancy.” (Rose & Meyer, 2002) My weathering eBook works to do this through cartoon drawings, photos, and text in English and Spanish with an encouraging penguin along the way.
Our team Google site is quite professional. The layout and the organization are excellent and our topic lent itself to enjoying great visuals throughout our site. We all worked on the pages and added to both our individual work and group pages. We used Skype to communicate with each other and posted these conversations on our site. Instant chat messaging made our work fluid and constant.
Throughout this course, I found myself thinking about the needs of my own children in regards to the UDL framework. I have seven very different children. My fifth child has auditory processing disorder. An EEG at age seven showed the neurons in the left frontal portion of his brain to function at one-tenth the speed of the rest of his brain. Although he learns and gains knowledge, the slower speed of his “strategic” networks are quite noticeable. I could not help but think about how he is successful because of his persistence in school. In addition, I could be more helpful to him by breaking down the steps better.
I also, in some ways, found this course a little overwhelming. There were so many possibilities to fulfill the project scenario. My family believes I spent about fifty hours on this course each of the first two weeks. I began to hear mild then louder protests. It was information overload. I finally had to stop and access what I exactly had to do – not what would be nice to do – and go from there. However, I do appreciate the friendships I have made in this course. Moreover, those relationships make the coursework quite enjoyable.
In the future, I plan to research more on the recognition networks for my seventh son, born premature, who has short-term memory problems. He gets frustrated having to repeat so many things before they pass into long-term memory. I believe the UDL research on the recognition networks will give me ideas of how to meet his needs.
Dana, N. F. (2009). Leading with passion and knowledge: the principal as action researcher. Thousand Oaks, CA: Corwin.
Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: Association for Supervision and Curriculum Development.
Rose, D., & Meyer, A. (2002). Teaching every student in the digital age: Universal design for learning. Retrieved February 28, 2011, from CAST: http://www.cast.org/teaching everystudent/ideas/tes/
ISTE Standards:
• National Educational Technology Standards: http://cnets.iste.org
Standard II. Planning and Designing Learning Environments and Experiences
o Tech Facilitator II.A - Design developmentally appropriate learning opportunities that apply technology-enhanced instructional strategies to support diverse needs of learners.
o Tech Facilitator II.B - Apply current research on teaching and learning with technology when planning learning environments and experiences.
o Tech Facilitator II.E - Plan strategies to manage student learning in a technology-enhanced environment.
Standard III. Teaching, Learning, and the Curriculum
o Tech Facilitator III.A - Facilitate technology-enhanced experiences that address content standards and student technology standards.
o Tech Facilitator III.B - Use technology to support learner-centered strategies that address the diverse needs of students.
o Tech Facilitator III.C - Apply technology to demonstrate students’ higher-order skills and creativity.
o Tech Facilitator III.D - Manage student learning activities in a technology-enhanced environment.
o Tech Facilitator III.E - Use current research and district/region/state/national content standards to build lessons and units of instruction.
Standard IV. Assessment and Evaluation
o Tech Facilitator IV.A – Apply technology in assessing student learning of subject matter using a variety of assessment techniques.
Standard V. Productivity and Professional Practice
o Technology Facilitator V. B - Continually evaluate and reflect on professional practice to make informed decisions regarding the use of technology in support of student learning.
o Technology Facilitator V. C – Apply technology to increase productivity.
o Technology Facilitator V. D – Use technology to communicate and collaborate with peers, parents, and the larger community in order to nurture student learning.
Standard VI. Social, Ethical, Legal, and Human Issues
o Technology Facilitator VI.B – Apply technology resources to enable and empower learners with diverse backgrounds, characteristics, and abilities.
Standard VIII. Leadership and Vision
o Technology Facilitator VIII.A – Identify and apply educational and technology related research, the psychology of learning, and instructional design principles in guiding the use of computers and technology in education.
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Sunday, March 13, 2011
UDL Lesson Building Reflection
Building a lesson plan based on the Universal Design for Learning is quite interesting. The CAST website and explanations to go with each part of the lesson are complete with examples and samples of possibilities. Our group had chosen earth science fifth grade for the project. We chose the unit on weathering, erosion, and the rock cycle. Julia, our group leader, teaches fifth grade science and she provided us with many materials and activities to develop our lessons. The CAST template is simple and straightforward. Filling in the TEKS is simple, but on the parts that I was unsure of I used the CAST website help characters to determine what was best to fill in the table.
The activity selected present the information through video, a kinesthetic, teacher presented information, and reading an eBook. Through the activities “student tie their background knowledge to new patterns and help fill in gaps by providing related information” (Rose and Meyer, 2002). After filling in the activities, I went back and labeled them based on what brain network utilized during each activity. I also color-coded the words – recognition, strategic and affective – so they are easy to spot.
Rose, D., & Meyer, A. (2002).Teaching every student in the digital age: Universal design for learning. Alexandria, VA: Association for Supervision and Curriculum Development. Retrieved February 28, 2011 from http://www.cast.org/teachingeverystudent/ideas/tes/
ISTE Standards: II.A., II.B., III.A., III.B., III.E., IV.A., VI.B., & VIII.A.
ELCC: 2.2, 2.3, 6.1, 6.2, & 6.3
TExES: Competencies 2 & 6
The activity selected present the information through video, a kinesthetic, teacher presented information, and reading an eBook. Through the activities “student tie their background knowledge to new patterns and help fill in gaps by providing related information” (Rose and Meyer, 2002). After filling in the activities, I went back and labeled them based on what brain network utilized during each activity. I also color-coded the words – recognition, strategic and affective – so they are easy to spot.
Rose, D., & Meyer, A. (2002).Teaching every student in the digital age: Universal design for learning. Alexandria, VA: Association for Supervision and Curriculum Development. Retrieved February 28, 2011 from http://www.cast.org/teachingeverystudent/ideas/tes/
ISTE Standards: II.A., II.B., III.A., III.B., III.E., IV.A., VI.B., & VIII.A.
ELCC: 2.2, 2.3, 6.1, 6.2, & 6.3
TExES: Competencies 2 & 6
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Thursday, March 10, 2011
Reflection on making an eBook 5364
Before starting my eBook, my group had met on Skype and decided what topics each person would cover in their individual UDL and what learning challenge their lesson would address. I was assigned the task of preparing a lesson on weathering, so I emailed the fifth grade science teacher at my son’s school and asked to borrow materials. She gladly sent me the Activities Integrating Math, Science & Technology Education Foundation’s (AIMS) earth science book. It is filled with hands-on activities and booklets. I chose one of the booklets on weathering and used the text for my book. It had cartoon drawings in it and I decided to change it a little and have my sons’ contribute drawings. I recorded myself reading the text using Audacity to give an alternative to the computer reader. I also put the text into a speaking box for one of the helpers “Monty”, so students could have the text read in Spanish. In the book, Teaching Every Student in the Digital Age: Universal Design for Learning, the authors state, “providing multiple representations of patterns through a variety of media, formats, organizations, levels of detail, and degree of depth includes more learners by offering both choice and redundancy.” (Rose & Meyer, 2002) My weathering eBook works to do this through cartoon drawings, photos, and text in English and Spanish with an encouraging penguin along the way.
AIMS Education Foundations. (2008). Earth science: Texas 5th grade. Fresno, CA: AIMS Education Foundation.
Rose, D., & Meyer, A. (2002). Teaching every student in the digital age: Universal design for learning. Alexandria, VA: Association for Supervision and Curriculum Development. Retrieved February 28, 2011 from http://www.cast.org/teachingeverystudent/ideas/tes/
NETS/ISTE Standards: II.A., II.B., III.A., III.D., III.E., V.B., VI.B., & VIII.A.
ELCC Standards: 2.2, 2.3, 6.1, 6.2, & 6.3
TExES Standards: Competencies 2 & 6
AIMS Education Foundations. (2008). Earth science: Texas 5th grade. Fresno, CA: AIMS Education Foundation.
Rose, D., & Meyer, A. (2002). Teaching every student in the digital age: Universal design for learning. Alexandria, VA: Association for Supervision and Curriculum Development. Retrieved February 28, 2011 from http://www.cast.org/teachingeverystudent/ideas/tes/
NETS/ISTE Standards: II.A., II.B., III.A., III.D., III.E., V.B., VI.B., & VIII.A.
ELCC Standards: 2.2, 2.3, 6.1, 6.2, & 6.3
TExES Standards: Competencies 2 & 6
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Wednesday, March 9, 2011
EDLD 5364 Week Three Literature Review
This week’s videos and readings focused on preparing for student-center learning that includes technology. The new information presented this week is vast and I found myself constantly thinking about what child would benefit from each new blog, website, online tool and internet source listed. The videos included followed students as they used technology in their schools.
The Pitler reading focused on meeting the needs of diverse learners through answering question two in the lesson planning queries. The second question is “which strategies will provide evidence of student learning?” (Pitler, 2007, p. 39) This question is answered in two ways – by giving formative or summative feedback. In Chapter 2 of Pitler’s book, Using Technology with Classroom Instruction that Works, the author outlines multiple ways to give formative feedback to students. Feedback, in general, should be timely, precise to a measured standard, corrective and often generated by the students themselves. Some of the suggested ways to give feedback are the use of word processing tools, grammar and spelling checkers, and readability assessments. Students’ knowledge can also be measured through classroom response systems such as “clickers” used with Smart Boards and grading software. Web resources are also available such as www.brainpop.com and www.bbc.co.uk/skillwise. Communication software can also be used to evaluate students’ writings through blogs, wikis, email, instant messaging, and video conferencing (Pitler, 2007).
Our readings from the Center for Applied Special Technology (CAST) focused on the three brain networks that research has identified that are utilized in the learning process. The recognition networks learn and retain the patterns in our world – whether that is letters, numbers or picture elements. Recognition networks are engaged in students when we provide multiple examples of the materials that must be learned. “Much of the art of teaching patterns lies in selecting and presenting numerous, effective examples” (Rose & Meyer, 2002). Digital forms, pictures and resources provide numerous ways to meet students’ needs. Secondly, “good teachers make this process easier by highlighting the critical features of a pattern as a way of directing students’ learning” (Rose & Meyer, 2002). Emphasizing key features can be done through voice volume, face, pitch and tone; italics, bold, and enlarged text; as well as musical lessons. Thirdly, teachers who offer redundancy by presenting multiple representations of patterns give choices to students to find the best way for them to learn. Finally, connecting the new information to knowledge already attained can be done by reflecting and reviewing vocabulary (Rose & Meyer, 2002).
Strategic learning networks are the areas of the brain which support the “how” of learning. Teaching methods suggested for helping students develop these skills are – giving multiple models of a process, providing opportunities to over-learn the steps, offering many forms of feedback through various media types, and providing accommodating opportunities to prove the skill has been attained (Rose & Meyer, 2002).
Affective learning networks are what make students engaged, motivated, and attracted to learning. Choice is key to tapping into a student’s affective learning processes. Decisions in content, difficulty, context and rewards all stimulate the affective learning networks in students (Rose & Meyer, 2002).
Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: Association for Supervision and Curriculum Development.
Rose, D., & Meyer, A. (2002). Teaching every student in the digital age: Universal design for learning. Alexandria, VA: Association for Supervision and Curriculum Development. Retrieved February 28, 2011 from http://www.cast.org/teachingeverystudent/ideas/tes/
NETS/ISTE Standards: II.A., II.B., II.E., III.A., III.B., III.C., III.D., III.E., IV.A., V.D., VI.B., & VIII.A.
ELCC Standards: 2.2, 2.3, & 6.3
TExES: Competency 2 & 6
The Pitler reading focused on meeting the needs of diverse learners through answering question two in the lesson planning queries. The second question is “which strategies will provide evidence of student learning?” (Pitler, 2007, p. 39) This question is answered in two ways – by giving formative or summative feedback. In Chapter 2 of Pitler’s book, Using Technology with Classroom Instruction that Works, the author outlines multiple ways to give formative feedback to students. Feedback, in general, should be timely, precise to a measured standard, corrective and often generated by the students themselves. Some of the suggested ways to give feedback are the use of word processing tools, grammar and spelling checkers, and readability assessments. Students’ knowledge can also be measured through classroom response systems such as “clickers” used with Smart Boards and grading software. Web resources are also available such as www.brainpop.com and www.bbc.co.uk/skillwise. Communication software can also be used to evaluate students’ writings through blogs, wikis, email, instant messaging, and video conferencing (Pitler, 2007).
Our readings from the Center for Applied Special Technology (CAST) focused on the three brain networks that research has identified that are utilized in the learning process. The recognition networks learn and retain the patterns in our world – whether that is letters, numbers or picture elements. Recognition networks are engaged in students when we provide multiple examples of the materials that must be learned. “Much of the art of teaching patterns lies in selecting and presenting numerous, effective examples” (Rose & Meyer, 2002). Digital forms, pictures and resources provide numerous ways to meet students’ needs. Secondly, “good teachers make this process easier by highlighting the critical features of a pattern as a way of directing students’ learning” (Rose & Meyer, 2002). Emphasizing key features can be done through voice volume, face, pitch and tone; italics, bold, and enlarged text; as well as musical lessons. Thirdly, teachers who offer redundancy by presenting multiple representations of patterns give choices to students to find the best way for them to learn. Finally, connecting the new information to knowledge already attained can be done by reflecting and reviewing vocabulary (Rose & Meyer, 2002).
Strategic learning networks are the areas of the brain which support the “how” of learning. Teaching methods suggested for helping students develop these skills are – giving multiple models of a process, providing opportunities to over-learn the steps, offering many forms of feedback through various media types, and providing accommodating opportunities to prove the skill has been attained (Rose & Meyer, 2002).
Affective learning networks are what make students engaged, motivated, and attracted to learning. Choice is key to tapping into a student’s affective learning processes. Decisions in content, difficulty, context and rewards all stimulate the affective learning networks in students (Rose & Meyer, 2002).
Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: Association for Supervision and Curriculum Development.
Rose, D., & Meyer, A. (2002). Teaching every student in the digital age: Universal design for learning. Alexandria, VA: Association for Supervision and Curriculum Development. Retrieved February 28, 2011 from http://www.cast.org/teachingeverystudent/ideas/tes/
NETS/ISTE Standards: II.A., II.B., II.E., III.A., III.B., III.C., III.D., III.E., IV.A., V.D., VI.B., & VIII.A.
ELCC Standards: 2.2, 2.3, & 6.3
TExES: Competency 2 & 6
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Sunday, March 6, 2011
Assignment Week Two – Part One EDLD 5364
EDLD 5364 Teaching with Technology
This week, the focus was on tech strategies that positively impact students in their learning, their data collecting and their communication and organization. Dr. Mason’s lectures covered the highlights of the research of John Schacter and Michael Page. She also discussed Universal Design for Learning developed by Richard Jackson. This learning theory is based on the Universal Design architectural principal (create buildings that can be accessed by all). When applied to a classroom lesson, the lesson and the knowledge to be gained, becomes accessible to all students, regardless of ability.
The Center for Applied Special Technology, or CAST, is a nonprofit group which promotes the UDL design in education. It’s premise is based on the new brain research that holds “more recent theories, such as Multiple Intelligences theory, are consistent with what we are now discovering about the learning brain-namely that students do not have one global learning capacity, but many multifaceted learning capabilities, and that a disability or challenge in one area may be countered by extraordinary ability in another” (Rose & Meyer, 2002) The CAST research believes that there are three networks that work within the brain: the recognition networks – the “what” of learning, the strategic networks – the “how” of learning, and the affective networks – the “why” of learning. By recognizing that each brain is different and learns differently, teachers can create lessons that allow students several access points to the knowledge and/or skill that they need to acquire.
In John Schacter’s 1999 report on the correlation of technology use on student achievement, the author writes of various studies done and research compiled through meta-analysis to validate the results. Some of the conclusions reached in this study included: students learn more in less time when given access to technology, students’ attitudes improved toward learning and positive achievement gains were made, simulations and higher order thinking software (HOTS) helped improve the math scores of eighth graders, and “Although the relative disadvantage of girls is a regularity in the technology literature, girls and boys did not differ in achievement, access, or use of computers” (p. 6).
This week’s readings concluded with a chapter on helping students to understand and create their own objectives for learning. “Setting goals or objectives is a skill that successful people have mastered to help them realize both short-term and long-term accomplishments” (Pitler, 2007, p. 17). Word processing applications are useful for creating KWHL charts and learning contracts for students. Organizing and brainstorming software help students both to organize their thoughts for an essay and to organize their learning in a unit. Data Collections tools allow teachers to do quick online learning assessments and to also survey student interests as to match the lessons planned with the learning objectives their students would like to achieve. Rubrics are also a helpful tool with allowing students to clearly understand the expectations for a classroom assignment. My favorite rubric I recently saw came home with my high school junior courtesy his physics teacher. In the portion of the rubric that said zero points would be given, comments included “I cannot tell if you did this for my class or social studies” and “Looks like your little brother did it while eating Cocoa Puffs” (Anderson, 2011). Pitler’s chapter concludes with the mention of both blogs and email as ways for teachers to help students set and achieve objectives through active communication.
Anderson, S. (2011) Thermodynamics lab. Personal communication.
Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: Association for Supervision and Curriculum Development.
Rose, D., & Meyer, A. (2002). Teaching every student in the digital age: Universal design for learning. Alexandria, VA: Association for Supervision and Curriculum Development. Retrieved February 24, 2011 online at the Center for Applied Special Technology web site, http://www.cast.org/teachingeverystudent/ideas/tes/.
Schacter, J. (1999). The impact of education technology on student achievement: What the most current research has to say. Santa Monica, CA: Milken Exchange on Education Technology. Retrieved from http://www.mff.org/pubs/ME161.pdf.
ELCC Standards: 2.2 & 2.3
Technology Facilitator Standards: II.A. , II.B., II.E., III. B., III. E., V.C., V.D., VI.B. & VIII.A.
TExES Standards: Competencies 2, 5, & 6.
This week, the focus was on tech strategies that positively impact students in their learning, their data collecting and their communication and organization. Dr. Mason’s lectures covered the highlights of the research of John Schacter and Michael Page. She also discussed Universal Design for Learning developed by Richard Jackson. This learning theory is based on the Universal Design architectural principal (create buildings that can be accessed by all). When applied to a classroom lesson, the lesson and the knowledge to be gained, becomes accessible to all students, regardless of ability.
The Center for Applied Special Technology, or CAST, is a nonprofit group which promotes the UDL design in education. It’s premise is based on the new brain research that holds “more recent theories, such as Multiple Intelligences theory, are consistent with what we are now discovering about the learning brain-namely that students do not have one global learning capacity, but many multifaceted learning capabilities, and that a disability or challenge in one area may be countered by extraordinary ability in another” (Rose & Meyer, 2002) The CAST research believes that there are three networks that work within the brain: the recognition networks – the “what” of learning, the strategic networks – the “how” of learning, and the affective networks – the “why” of learning. By recognizing that each brain is different and learns differently, teachers can create lessons that allow students several access points to the knowledge and/or skill that they need to acquire.
In John Schacter’s 1999 report on the correlation of technology use on student achievement, the author writes of various studies done and research compiled through meta-analysis to validate the results. Some of the conclusions reached in this study included: students learn more in less time when given access to technology, students’ attitudes improved toward learning and positive achievement gains were made, simulations and higher order thinking software (HOTS) helped improve the math scores of eighth graders, and “Although the relative disadvantage of girls is a regularity in the technology literature, girls and boys did not differ in achievement, access, or use of computers” (p. 6).
This week’s readings concluded with a chapter on helping students to understand and create their own objectives for learning. “Setting goals or objectives is a skill that successful people have mastered to help them realize both short-term and long-term accomplishments” (Pitler, 2007, p. 17). Word processing applications are useful for creating KWHL charts and learning contracts for students. Organizing and brainstorming software help students both to organize their thoughts for an essay and to organize their learning in a unit. Data Collections tools allow teachers to do quick online learning assessments and to also survey student interests as to match the lessons planned with the learning objectives their students would like to achieve. Rubrics are also a helpful tool with allowing students to clearly understand the expectations for a classroom assignment. My favorite rubric I recently saw came home with my high school junior courtesy his physics teacher. In the portion of the rubric that said zero points would be given, comments included “I cannot tell if you did this for my class or social studies” and “Looks like your little brother did it while eating Cocoa Puffs” (Anderson, 2011). Pitler’s chapter concludes with the mention of both blogs and email as ways for teachers to help students set and achieve objectives through active communication.
Anderson, S. (2011) Thermodynamics lab. Personal communication.
Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: Association for Supervision and Curriculum Development.
Rose, D., & Meyer, A. (2002). Teaching every student in the digital age: Universal design for learning. Alexandria, VA: Association for Supervision and Curriculum Development. Retrieved February 24, 2011 online at the Center for Applied Special Technology web site, http://www.cast.org/teachingeverystudent/ideas/tes/.
Schacter, J. (1999). The impact of education technology on student achievement: What the most current research has to say. Santa Monica, CA: Milken Exchange on Education Technology. Retrieved from http://www.mff.org/pubs/ME161.pdf.
ELCC Standards: 2.2 & 2.3
Technology Facilitator Standards: II.A. , II.B., II.E., III. B., III. E., V.C., V.D., VI.B. & VIII.A.
TExES Standards: Competencies 2, 5, & 6.
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